Chapter 4468 Trapped in Dreams and Dream Records
Chapter 4468 Trapped in Dreams and Dream Records
Chapter 4468 Trapped in Dreams and Dream Records
Angel had already guessed that the Dream Trapping Authority should be located at the border, but he did not expect that the Dream Trapping Authority that Luigi had been searching for would be such a "big guy".
Why use such a large display case to hold what is clearly just ethereal mist?
Filled with curiosity, Angell reached out and touched the display case—
"Special Permission: Dream Trapped"
"Overview: Trapped in a sea of dreams, floating in the real world. After unlocking this temporary permission, one can use the fog of dreams to fall into a pre-anchored area of the real world. As long as the dream of dawn remains intact, the dreamer can travel back and forth between the sea of dreams and the real world at any time."
"Note 1: Once trapped in the dream world, the dreamer can only move within the anchored area. To leave the anchored area, they need to stay with the anchor manager."
"Note 2: The standard time that a person trapped in a dream can live in the real world is 1 day. They can extend their lifespan by filling in "dreams".
"Note 3: Those trapped in dreams may only bring items centered around 'dreams' into the real world; all other items are prohibited."
Price: 500 Dawn Points
Time Limit: Once
After reading the description of the Dream Trapped Permission, Angel felt completely dumbfounded.
Trapped in a Dream... it's actually a Descent Authority!
They were forcibly brought from the Dream of Dawn into the real world!
This is too much...
Angell was somewhat at a loss for words to describe his thoughts. None of the previous permissions, items, or magic could compare to the shock of being trapped in a dream.
Compared to other permissions, the Dream Trap is almost a qualitative leap!
Is this the most fundamental essence that Wonderland's powers learned from Blanche's "dream design"?
Angel took a deep breath to calm his turbulent emotions before he began to seriously decipher the Dream Trapped Authority.
The most important point is the relationship between the "dream trapper and the anchoring area".
When Angel was at the Titidi Clock Shop, he had a question: Is there a special reason why the Wonderland powers go to such lengths to keep the Dream of Dawn from collapsing?
Now Ingres has the answer.
Because it's anchored!
The power of the fairy realm is anchored to the Dawn City of the mortal world, which allows the Dream Trapped to descend into the mortal world!
When the Dream Trapped One descends into the mortal world, it is to expand the power of the Fairy Realm and even the authority of the Dream Crystal!
Just look at the dark corners and the world of Yi, and you'll know that every time the powers of the Fairy Realm try to launch a powerful attack on the outside world and send challengers to different worlds, the underlying logic is the same: to expand their authority.
This time, the powers of the Fairy Realm are targeting... the wizarding world of the Western Continent.
Of course, with the nascent authority and power of the Celestial Realm, it was like a mayfly trying to shake a tree when facing the vast and stable underlying laws of the Western Continent wizarding world.
However, the essence of the Fairy Realm's power is not to invade the Western Continent's wizarding world. What it wants is to absorb the corresponding knowledge, "copy" the logic of the authority, and preferably occupy a piece of land as a medium platform for long-term absorption and learning.
The anchoring area this time is Dawn City.
They will use Dawn City as their base to grow stronger.
That is why the powers of the Fairy Realm go to such great lengths to keep the Dream of Dawn from collapsing, using all sorts of magic and props to guide dreamers and ensure the Dream of Dawn endures.
Because the "Dawn of Dreams" instance itself is the key to anchoring Dawn City!
Once the dream of dawn is shattered, the powers of the fairy realm lose their anchor and can no longer use the present-day Dawn City as a medium to "learn" the cutting-edge knowledge of the Western Continent wizarding world.
Now, Angell has completely understood the operational logic of the Wonderland's powers.
It has to be said that the appetite of the Wonderland powers is truly enormous.
Before the Dark Corner and the World of Ritual had received any feedback, they once again sounded the charge against the new world.
Isn't this taking a bit too big a step?
Angel shook his head, temporarily setting aside his doubts, and refocused on the description of the Dream Trapping Permission.
Three points to note.
Each one is worth exploring in depth.
First, "Note 1" establishes that the activity area of the person trapped in the dream is limited.
This is consistent with the previous Dark Corner and the World of Ritual.
Dark Corner can only move within the Dream Layer, while the Ritual World can only move within the Evening Dream Cloud Harbor and some secret areas. When Dream Trapped come to the Western Continent Wizarding World, they will naturally be restricted to certain areas, this time in Dawn City.
However, this time the Dream Trapper is somewhat different from the Dark Corner and the World of Ritual.
Although the overall activity area is restricted to Dawn City, the Dream Trapped have a way to break through this restriction, which is... by asking the Anchor Point Manager for help.
Anchor point managers are a special position that does not exist in the Dark Corner and the World of Ritual. They themselves come from the real world, and with their legitimate identity in the Dream Crystal Plains, they naturally become the best connection channels.
To put it more simply, Dawn City is a fixed anchorage area, while the Anchorage Manager is a movable anchorage area.
As long as the Dream Trapped encounters the Anchor Point Manager in reality, the Dream Trapped can follow the Anchor Point Manager wherever they go, and at this point they are no longer restricted by the area of Dawn City.
This is much more convenient compared to Dark Corner and Yi World.
But the prerequisite is that the anchor point manager in reality is willing to help the dreamer trapped in the dream.
Next is "Note 2", which determines the amount of time the dreamer can be active in reality. The standard time is 1 day, but the duration can be extended by filling in "dreams".
Angell estimates that the "dream" here refers to the power of dreams.
If one can continuously replenish the power of dreams, perhaps those trapped in dreams can live forever in the mortal world?
If that's the case, then Narigata won't need to wait for her physical body to recover; she can directly return to the public eye of Dawn City in this form.
To find out the specifics, those who are trapped in dreams need to try it out themselves.
However, it is also very difficult for those trapped in dreams to find "dream power" in reality to fill themselves.
It's estimated that they will eventually reunite with the anchor point manager.
For example, Camillo and Blanche are dream wizards, and they should be able to provide dream power to dream trappers.
"So, it seems Luigi might have to start trying to win over Blanche and Camillo instead..."
Previously in the Uriel instance, everyone else tried their best to please Luigi in order to obtain legal status; from today onwards, it will probably be Luigi's turn to please everyone else, otherwise, it will be extremely difficult for him to complete his mission in reality.
This can be considered a case of reaping what you sow, a cycle of cause and effect.
However, Luigi's main quest is really bizarre.
Not only were there various unexpected events in the early stages, but after finally reaching the final main quest, it required the use of the Dream Trapping Permission to complete it in reality...
This is truly exceptional!
However, Angor was also quite certain that this was not the fault of Luigi or Uriel's instance, because many things are first affected by reality, and then slowly change and ferment in the instance.
Uriel himself obviously couldn't have foreseen that someone would sneak in from the Dream Realm, leading to a series of unpredictable and turbulent events.
Therefore, upon closer examination, the absurd changes in the Uriel instance are all due to the fact that the powers of Wonderland are constantly changing the main storyline strategy in accordance with the times.
Whether the final result of this change is good or bad remains to be seen until Luigi experiences it for himself.
Angell sighed and turned his gaze to "Note 3".
"Those trapped in dreams can only carry items centered around 'dreams'..."
This is what Angell cares about most.
How are the props centered around "dreams" defined here? Do they have to be props from a fairyland?
Is it possible to use a special dream-planting method?
At this moment, Angell naturally thought of... the intoxicating rose.
Angell had been pondering how to bring "Intoxicated Rose" into reality, and now it seems... there's a solution.
The intoxicating rose is definitely the core of the "dream".
However, whether the dream-trapping ability can be brought into reality still needs to be tested.
all in all.
The Dream Trapping Authority greatly shocked Angor, but considering the "proactive" pioneering spirit of the Fairy Realm's powers, Angor was also relieved.
Moreover, with the Dark Corner and the World of Ritual as a reference, Angor quickly accepted the concept of the Dream Trapped.
However, he still has a little doubt.
Whether it was the Dark Corner that Sigismund went to or the Ritual World that Coleman and the others went to, the Fairy Authority would assign them specific tasks before they entered.
But apart from Luigi, who has his own main quest, the other dream trappers seem to be simply trapped in dreams without any accompanying quests.
Why is this?
Is the task not activated, or is it that the task is not needed at all?
Angell personally speculates that it might be the latter.
The missions of Dark Corner and the World of Ritual are essentially attempts by the powers of the Fairy Realm to seize a platform in another world, such as the Dream Layer of Dark Corner and the Secret Realm of the World of Ritual.
As long as you seize this platform, you can continuously absorb information and power from the other side, enriching yourself.
Dawn City is different.
It seems to have been anchored; in other words, the powers of the fairy realm have been "seized"?
If that's the case, then it really doesn't need to assign tasks.
In this situation, as long as dreamers continue to descend upon Dawn City, they may become an extension of the power of the fairy realm, thereby strengthening themselves.
Angel didn't think much of it; many answers could only be known when that moment arrived.
In any case, it's ultimately a good thing that the powers of the fairy realm have ambition.
Angel didn't intend to focus his attention solely on the Dream Traps access; he also planned to explore other access levels, hoping they might bring him new surprises.
As he left the Dream Trap display case, Angel glanced at the door of the case.
He had been puzzled by the size of the display case and the fact that it had a door.
Now he has the answer, because to descend into the mortal world, challengers need to pay points to enter this display case and then use the Dream Fog to reach the mortal world.
Naturally, the display cases need to be large enough, and doors are also essential.
Everything has a traceable pattern.
Angel gave the Dream Trapped Authority one last deep look before turning and walking toward the other display cases.
……
About half an hour later.
Angell looked through all the permissions in the exhibition hall. There was the "Dream Tracing" permission that could rewind dreams, the "Dream Continuation" permission that could forcibly extend the time of dreams, and even the "Dream Fusion" permission that could forcibly graft different dreams together... The effects of these permissions broadened Angell's horizons.
But overall, in Angell's mind, the Dream Traps Authority was still the most valuable.
Another unfortunate thing is that, currently, apart from the "Seek Nightmare" permission which is permanent, all other permissions are one-time temporary permissions.
This further confirms Ingres's conjecture.
Only permissions that are "lit up" are permanent.
Unfortunately, the Nightmare-Seeking Permission is only so-so...
Back to the topic.
Although the Dream Trapped Permission is what Angor is currently most optimistic about, he is not in a great hurry to exchange for it.
However, there was another permission, which, although far inferior to the Dream Trapped permission, Angel was eager to exchange for it.
Angell walked quickly, and soon stopped in front of a display case that looked inconspicuous.
This is a mini display case containing an oval-shaped badge.
The emblem depicts the city of Dawn shrouded in mist.
Judging from the dense fog, barring any unforeseen circumstances, this pattern should point to the Dream of Dawn, rather than the real Dawn City.
The privilege represented by this badge is precisely the privilege that Angor most desires to exchange for, and that privilege is—
"Special Permission: Dream Login"
Overview: After activating this permission, you can designate any dreamer you have guided to obtain a Dream Membership in the Dream of Dawn. Upon entering the Dream, the registered user can choose whether or not to enter the Dream of Dawn.
"Note 1: Naturalized citizens can only move around in the Dawn of Dreams region."
"Note 2: If a naturalized person chooses to enter the Dream of Dawn, their thoughts will not be obscured by the power of the dream and will remain in a constant state of wakefulness."
Note 3: Naturalized citizens have the same rights as other challengers.
Price: 200 Dawn Points
Time Limit: Once
"Dream Status" privileges are essentially a legal identity within a limited area.
Once Angell obtains the Dream Registration authority, he can transform Moon Dew into a legitimate identity for the Dream of Dawn!
He had previously thought that once the countdown ended, Moon Dew would return to the Witch's Hut. Their next meeting would probably have to wait for a random refresh.
Now, with this Dream Pass access, Moon Dew can choose to enter the Dream of Dawn at her own discretion.
As long as the moon dew can remain stable for a long time and travel back and forth to the Dream of Dawn on its own, it is equivalent to opening up a continuous source of "Intoxicated Rose" production!
This is undoubtedly a good thing.
But more than the intoxicated rose, Angell was actually more concerned about Moon Dew.
A being that lives in the dream world and possesses intelligence is extremely rare.
If he could maintain a long-term friendship with Moon Dew, it would be equivalent to gaining a connection in the Dream World! Moreover, Moon Dew can move freely in the Dream World, and Angel could use this to obtain more information related to the Dream World.
Of course, Moon Dew is currently unable to explore the Dream Realm, but who knows what the future holds.
Moreover, the Dream Registration privileges are also a good thing for Yuelu.
Previously, Moon Dew could only stay in the Witch's Hut, which was obviously detrimental to her physical and mental development; with the Dream Registry access, she at least has the opportunity to come into contact with the outside world.
Therefore, when Angell saw the "Special Permission: Dream Book", he almost immediately decided to obtain it!
And he has to be fast!
Based on the timeline, Yuelu can only stay in the Dream of Dawn for a maximum of five hours. We must exchange the Dream Pass permissions for her to use before she is forcibly sent back by the rules!
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